using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ICC_MissionEntity")]
	public class ICC_MissionEntity : MissionEntity
	{
		public Vector3 ragLinePosition => method_2<Vector3>("ragLinePosition");

		public ICC_MissionEntity(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ICC_MissionEntity(IntPtr address)
			: this(address, "ICC_MissionEntity")
		{
		}

		public new void StartMulliganSoundtrakcs(bool soft)
		{
			method_8("StartMulliganSoundtrakcs", soft);
		}

		public new void StartGameplaySoundtracks()
		{
			method_8("StartGameplaySoundtracks");
		}

		public Actor GetActorByCardId(string cardId)
		{
			return method_14<Actor>("GetActorByCardId", new object[1] { cardId });
		}

		public Actor GetLichKingFriendlyMinion()
		{
			return method_14<Actor>("GetLichKingFriendlyMinion", Array.Empty<object>());
		}
	}
}
